OVERSIZED WEAPONS MASTER
Discontented with weapons of normal size, Oversized Weapon Masters push their bodies to their physical limits through specialized training in order to proficiently wield two-handed weapons large enough for giants or titans. Scorning the mundane-ness of typical soldier’s weapons and the skill and subtleties of fencers, Oversized Weapons Masters prefer brute force in a big way, literally! OWMs prefer two-handed weapons over one-handed, light, double or ranged weapons of unusual size.
Oversized Weapons Masters are feared on the battlefield. The size of the weapon he wields is enough to give any normal soldier a moment’s pause. A soldier attempting to attack a Master will find himself dealing with the Master’s sword, long before his own weapon can reach the Master’s body. Due to his weapon’s large size, the Master can cut huge swaths through enemy ranks without being touched.
Fighters and Barbarians most commonly become Oversized Weapons Masters. (OWMs) Fighters prefer to make full use of their extra feats to augment the use of an oversized weapon, while a raging Barbarian OWM would be a fearsome sight indeed! Rangers may become OWMs, however they usually prefer skills in using two weapons or range weapons. Clerics and Paladins may become OWMs as well, however they often find it a distraction from service to their gods. Rogues prefer light, concealable weapons for sneak attacking. Monks could benefit from being an OWM, however they distain straying from their tightly regimented training. Bards go a long way toward supporting an OWM, but don’t usually become one. Wizards, Druids and Sorcerers rarely bother with weapons, preferring the strength of their spells.
Hit Die: d10
Stats: Str 15
[EDIT]Size: Medium or larger[/EDIT]
Base Attack Bonus: +6
Feats: Monkey Grip (Complete Warrior), Cleave, Power Attack, Sunder.
The Oversized Weapons Master’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex) and Swim (Str).
Skill Points at Each Level: 2 + Int modifier
All of the following are class features of the Oversized Weapons Master prestige class. It is very important to note that due to the physically demanding nature of this class, the OWM must be wearing Medium or lighter armor [EDIT]and wielding a two-handed weapon (except double-weapons) one to two size catagories larger than normal[/EDIT] in order to use these features.
Starting at 1st level, an Oversized Weapons Master becomes accustomed to the physics of swinging a weapon one size category larger than himself (an oversized weapon) and thus overcomes the –2 penalty for wielding one.
Starting at 3rd level, an Oversized Weapons Master learns to use the size his melee weapon to its fullest extent and adds 5ft to the reach of their current weapon.
Starting at 2nd level, an Oversized Weapons Master’s blows are so fierce, that should he miss an opponent’s armor class, [EDIT]but still hit the opponent's touch AC[/EDIT], he still causes 1d4 damage.
Starting at 5th level, an Oversized Weapons Master gains a +4 bonus to sundering
Supreme Cleave Starting at 7th level, an Oversized Weapons Master make take his one 5-foot step during a Cleave attempt.
Improved Power Attack
Starting at 4th level an Oversized Weapons Master gains a +3 damage bonus for every –2 penalty he takes on his attack roll when using the Power Attack feat. (or +3 for every –1 while wielding any two-handed weapon except for a double weapon) This benefit does not stack with the normal effects of Power Attack
Supreme Power Attack
Starting at 9th level an Oversized Weapons Master gains a +2 to his melee damage rolls for every –1 he takes on his melee attack rolls. (Or +4 for every –1 while wielding a two-handed weapon) This benefit does not stack with the normal effects of Power Attack or Improved Power Attack.
Starting at 10th level an Oversized Weapons Master may wield a weapon two size categories larger than himself for a limited time during combat. This time is a number of rounds equal to two plus his Strength modifier.
Level BAB. Fort. Ref. Will.. Special
1st.... +1.... +2... +0... +0... Oversized Mastery
2nd... +2.... +3... +0... +0... Impacting
3rd... +3.... +3... +1... +1... Oversized Range
4th... +4.... +4... +1... +1... Improved Power Attack
5th... +5.... +4... +1... +1... Power Sunder
6th... +6.... +5... +2... +2... -
7th... +7.... +5... +2... +2... Supreme Cleave
8th... +8.... +6... +2... +2... -
9th... +9.... +6... +3... +3... Supreme Power Attack
10th. +10... +7... +3... +3... Super-Oversize Wielding