K'rrayn (krrayn) wrote in roleplayers,

Random Encounters

I'm running my first D&D 3.5 campaign, and...

It's actually a published adventure, there are X number of days from Point A to Point B.

I'm looking at the DMG for random encounter frequency, and I find a table that essentially reads, "check at the end of each hour that the party remains in an area." Using the lowest chance, for wilderness/wasteland, it means a 5% chance of an encounter. Basically, a 1 on a d20 roll.

So. If I roll once for every hour of the day, I'm practically guaranteed at least one encounter per day. This seems a little heavy on the encounters to me, and I'm reluctant to pursue this interpretation for fear of dragging down the flow of the campaign with more meaningless scenarios than meaningful ones.

My question is: how do you do random encounters? Do you roll once for each hour each day, or just once for each hour the party is *not* actually travelling? (aka overnight, during rest stops). I do want to include SOME random encounters during travel, to make things interesting.


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