mediaprophet (mediaprophet) wrote in roleplayers,
mediaprophet
mediaprophet
roleplayers

Concerning the discussions on authorial control of players' characters, I will post some thoughts others have had on the topic.

ROLE-PLAYERS BILL OF RIGHTS (2001)
Posted on RPG.net by American gamers

THE TURKU MANIFESTO
Created by Finnish gamers to explicate the rights of GM as author.

A frustrated reply to all of the above, to save you some work

The Coming Crisis in Live Roleplaying is the Snajardian response to all of the above. (Also arody-pay)

Personally I think it depends on the game. The GM can have as much control as he wants, as long as he tells me what to expect when I get into the game. No surprises. No change-ups.
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