dire_emu (dire_emu) wrote in roleplayers,

Blending Magic and Technology

The recent chatter about "Steampunk" has got me thinkign about my treatment of the mix between magic and technology in my campaign world. When I created my campaign world, I wanted to include elements of technology without losing the fantasy. I had originally left this in the hands of dwarves using a blend of rune magic and machines and arcane sciences. When the Iron Kingdoms stuff came out I was inspired to impliment (rip off) some of that flavor for my world too.

As an example, there is a realm in my world known as the Konigslande. They are a realm of law, enforcing structure and control over their society n the wake of a "great war". For the Landic people I decided that the randomness of magic and open spell-casting would be too unsettlign for them so they have abolished true wizardry in favor of a form of magical technology by which devices use raw magical energy to produce specific effects which are built into their designs. This ensures a certain level of control over the use of magic in their society. The drawback to this is that the raw magic breaks down the material components of these devices creating a society of waste which is always hungry for resources and has pushed them to a degree of imperialism.

I am curious how other have worked technology into their fantasy games.

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