tim guereca (seiffer66) wrote in roleplayers,
tim guereca

I'm not sure how many of you are fans of Eberron, but after watching one of my groupmates, ( needle_spoon )buy nearly every Forgotten Realms supplement there is, I decided to strengthen our group material and started picking up and reading Eberron. I picked up the Eberron Campaign Setting, the Sharn: City of Towers Sourcebook, and Races of Eberron all in one weekend.
Liking what I had read so far, with the exception of a large amount of material in Races of Eberron, I decided this would be the setting I would utilize, while my friend(s) handled everything Faerun.

My point here is this.. I just picked up the newest Eberron release, Five Nations and I have to say I wish all, or at least most, v3.5 D&D sourcebooks were like this one. The book far exceeds the standard "Book Chock Full of PrC's and Feats". There are NO feats, only 5 prestige classes ( one for each nation ) and a few specialized monsters pertaining to their region. The rest is all fluff, story-rich goodness that any D&D'er would find enjoyable reading. There are entries such as a list of well-known sayings from each nation, name lists, and even popular cuisine for denizens of Thrane, Cyre, Breland, Aundair and Karrnath.

If future releases are like this I will be sticking with the setting for a while. I hope future titles such as The Explorer's Handbook keep up to par. Even the one before Five Nations, Sharn: City of Towers, is the same way; it provides loads of backdrop that defines more of the world.
With any luck, even Magic of Eberron will define certain characteristics of this otherwise young world.
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