Tyler (blinovitch) wrote in roleplayers,
Tyler
blinovitch
roleplayers

Making Things Matter

How do you make things matter in your game. I have a chronic issue with getting things to have import and weight. I get this feeling from the players that they're not terribly concerned, because they know everything will work out in the end, even if right now something important is on the line.

Any suggestions on how to get things to really matter? I know there's the old tried and true putting someone's life on the line, but that seems a bit like using a sledgehammer to fix a clock.
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