unquietsoul5 (unquietsoul5) wrote in roleplayers,
unquietsoul5
unquietsoul5
roleplayers

A Totally Different Topic

So, to steer things in a very different direction. Does anyone know of or have ideas for a mechanic to replace hit points that really does so?

What I mean is something that does not require as much paperwork as recording hit point loss or stun, but which gives a reasonable simulation result that can hold up to heavy usage.

I'm not looking for systems designed for LARP, Diceless or online gaming, just basic tabletop roleplaying. I have a study with probably 30 different game mechanics sitting in it, and not one of them has a good alternative for Hit Points. I'm really tired of bookkeeping bogging down play.

Subscribe
  • Post a new comment

    Error

    Anonymous comments are disabled in this journal

    default userpic
  • 76 comments
Previous
← Ctrl ← Alt
Next
Ctrl → Alt →
Previous
← Ctrl ← Alt
Next
Ctrl → Alt →