king_kaboom (king_kaboom) wrote in roleplayers,

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Do you plan an end?

Related strongly to the question posed by inscrutable, perhaps even a rewording. I am curious how many of you plan games to have an endpoint and if so how do you go about it?

My own games tend to use a combination of player independent plots and player motivated plots. Neither of these lend themselves to any specific endpoint. For better or worse it's never been a problem for me because the games have always fallen apart, usually due to schedule conflicts or a loss of resources.

[EDIT]I've just posted some general ideas concerning how to run a role-playing game in my own journal. Your input, even negative, would be appreciated.
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