I was sitting at the bus stop reading a roleplaying book the other day, when one of my fellow potential travellers leans over and asks - dead seriously - "Is that a book on Black Magic?"
I looked at him in (feigned) amazement, and was suitably rewarded with a look of utter embarrassment from him before I said "No, it's a roleplaying book."
"Oh" was all I got in reply.
Roleplaying is a big part of my life. I feely admit it.
I've been doing it for about 12 years, and I really do enjoy doing it.
Even though spending about 6 years in foster-homes (2 of those in a Born-again Christian home), it's been a stablising force, something I can do to chill out.
I've seen people get obsessive over it, and then decide it's not all that it's cracked up to be, and I've seen others use it as a support when they had little else. I've also had books confiscated and torn up because they were "evil". This is probably quite familiar
I've also been working at a Christian-based youth shelter recently.
I've just had these two aspects of my life collide in the form of a kid that thought it would be a good idea to try to run a game with the other kids in the home (thankfully not on my shift).
The kid who was running has only been playing for six months.
Some of the other kids have been diagnosed with issues such as schitzophrenia and acute narcissistic rage.
Is it any wonder that the game devolved into player-killing, and the worker decided to confiscate the books?
Now I'm trying to figure out a way of reducing organisation's bias against the games, channel the kids creativity. Any suggestions, like how it can help in psychotherapy, etc?
Oh, and I'm not running a game. It's not happening. It would possibly get me fired.