- My friend is mostly an online roleplayer. The only tabletop game she found more interesting (and less complicated) than her Game Boy was BESM -- she rejected D&D3.0 and Palladium RIFTS within a session or two. She can GM and has a very flexible, fast-and-loose style with minimal combat. The system must fit this -- she has no objections to rolling dice (this is her favorite way for making up NPCs on thefly) as long as it'sclear when she needs to roll and for what.
- I'm trying to lure this friend back in to tabletop gaming (she likes it, but has time pressures). Normally, she will devote an evening a week to it (especially if she can doodle webcomic frames while we play). However, a book that has nice setting information would be a nice bonus.
Any other suggestions or advice would be lovely.