barb (symbolic) wrote in roleplayers,

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I recently picked up Ascension and I’m loving it more and more with every flip of the page. In fact, I love it so much I want to run one of the scenarios for my gaming group. I’m typically not a ST guy. In all actuality, I’ve never actually sat in the ST seat before but I feel that these scenarios are really good and I know my players will have tons of fun if I run it.

I was kind of curious if anyone has ever ran or played any of the Ascension scenarios before. Since none of the players in my group have any Mage experience I’m leaning towards running ‘The Earth Will Shake’ because, in my opinion, that seems like the easiest scenario for players that have no experience with Mage metaplot whatsoever to get into. I liked ‘Hell on Earth’ but I don’t think my group will enjoy The Unnamed making creation his bitch as much as a giant extinction level meteor heading towards earth. The Unnamed kind of loses his coolness factor if you know nothing about the Nephandi. I defineately know I don’t want to run ‘A Whimper Not a Bang’

My question(s), and really the point of this post, is/are does anyone have experience running or playing any Ascension scenarios, particularly ‘The Earth Will Shake’? What did you feel made the stories good and, at times, not-so-good? If you don’t have experience with Ascension, do you have any experience with Gehenna or Apocalypse? And if so, what were your feelings on those games?

As far as my group, I plan on having a 3-5 group size with basically none of the players having much experience with Mage. I’m not really worried about them adapting to Mage, I have faith in my group. The problem lies in the character creation. How many creation points should I give my players so they have decent power? Generally, I’m aiming for a high power game because, frankly, in Ascension they freakin’ need it! I’m also generally scared of how ‘linear’ this particular story is. Earth is really screwed no matter what happens given the size of the comet and I don’t want my players to feel trapped although it seems kind of impossible with Ascension. Which is a whole other problem in itself.. Perhaps I just want my players to think they aren’t trapped =)
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