The Geek Queen (thegamemistress) wrote in roleplayers,
The Geek Queen

Question for "Werewolf" players/GMs

(prompted by another post in bad_rpers_suck)

Here's a question for the White Wolf players out there:

Does anyone have any idea why so many Werewolf players feel their characters need to have fetish weapons, especially klaives? Never mind that the rules say youngsters shouldn't be running around with powerful magical weapons -- most players I've seen immediately try to sink those four or five dots into Fetish so they can get one of those big silver blades.

In my own games, players can only have Fetishes if they can give me a detailed background explaining where they got it (I've learned to do this the hard way), but I've seen other games where you couldn't swing a cat without hitting a Garou character with a klaive.

What's the allure of a klaive, anyway? Maybe I'm missing something, I dunno... After all, Garou claws and teeth do aggravated damage, and *can't* be taken away like a weapon can...

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