Robotech_Master (robotech_master) wrote in roleplayers,

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Random idea: pay-for-GMing

I was just thinking about how it is that I keep finding new (or old) roleplaying games I'm into, but don't have anything resembling a gaming group either in real life or (mostly) on the 'net. And then an idea occurred to me.

A long while ago, some writers talked about the idea of forming a new form of "patronage," called the Storytellers' Bowl. The idea was based on a similar notion called the Street Performer Protocol, which is essentially taking the paradigm of publish-then-sell and flipping it around: an installment of a work is posted, then a number of people pre-pay for the next one, and after enough money is collected, the next installment is published.

The idea I had was to do something similar for game-mastering. Put up a campaign idea ("I'd like to play in a campaign where members of the 1920s-era Aeon Society find the plans for H.G. Wells's time machine, and a note that the Time Traveller has gone back in time to the Second Age of Man, and it turns out he needs to be rescued from the Immaculates") and pledge a certain amount of money as payment for a Storyteller (of the gamemastering persuasion) to prepare and run said campaign. Let a few more would-be players who like the idea chime in with their payments, and then an aspiring GM can decide whether the money that's put up is worth his time to run an online campaign.

Yeah, I know there are any number of reasons why such a notion wouldn't work, but as deprived of gaming companionship as I am, I wish there were something that would.
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