What method is best, in your opinions, for taking on the possiblity of death to the characters? Are you more a fan of being a bit more lenient, giving them better chances to not die, more or less keeping them alive as long as they aren't truly idiotic and asking for it? Or would you rather just plain old let 'em take their chances and the roll of the dice and they get no help from the GM? Or thirdly, are they not going to die at all in your game?
I personally kind of like the first method, if for no other reason than that losing a character mid-adventure can, when unplanned, force someone out fot he game (a player, that is), seriously disrupt what the characters are trying to accomplish and possibly make it no longer possible to acheieve, etc. And as a player, it kinda bites to die suddenly, in my opinion.