Ahriman (ahriman) wrote in roleplayers,

Hey, I recently found some excellent books that I recommend for any gm who is working on a mystery...or really, almost any genre. The series is called "a writer's guide." They deal with various aspects of crime. Intended for novelists and screen writers, they are authored by both experts and writers. They don't sacrifice the story for detail, but they give excellenct information on how to make your stories accurate and logical. I've used them as references for both Call of Cthulhu and Vampire--they made the games incredibly enjoyable for my players. Well, until the cops hunting them began to pick up the clues THEY left behind...

Some of the topics covered in these books are weapons, murder, poison, forensics, M.O.'s, court procedure, and tons more.

Look, I know this sounds like a shrill, but they rock. Far better for me than over half the supplements put out.
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