Roy Dickel (mutilated) wrote in roleplayers,
Roy Dickel
mutilated
roleplayers

Level less magic system

I've been toying with the idea of creating a game from the ground up (I was originally toying with a rewrite of Warhammer frpg but realised the cost of the new background books for the armies made it prohibative (especially as I don't play Warhammer battle system)

I was trying to think of a way to do mages. I like the idea of mages doing an apprentaship then becoming Journeymen to master their craft finally becoming guildsmen and taking apprentaces themselves (with obvious exceptions).

NB this is nothing to do with clerics I've not thought about them yet.

My idea is that you can remember a certain number of things actively (usually between 5 and 9).

So I thought that you can hang (prepare) a certain number of spells each day equal to your intelligence in spell complexity so you could at 18 int hold 18 really simple spells or maybe 3 or 4 okay spells or a killer spell and maybe a couple of little ones.

Spell power would be determined by the points you put into it based I think on Constitution and/or Strength. (I'd like to see an advantage to a good all rounder over these famish eyed brains on legs mages)

So a low con, giant int mage could remember cool spells but only cast them quite weakly where a better con lower int wizard could cast less complex spells more powerfully.

Any ideas, comments, suggestions, offers of marriage ?
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