Task Resolution Mechanic (arithon) wrote in roleplayers,
Task Resolution Mechanic

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More GURPS D20 stuff....

I'm trying to make it a little easier with a few less die rolls in combat. I like defense rolls, but I know a lot of my players don't (took a vote. =p). So here's my "armor class" for my GURPS hybrid....

Base of 15 + dodge score = AC if able to dodge, etc.

15 + dodge + active defense for when you're making an active defense.

I know it's not perfect, but I think it should work. Comments? Suggestions? Flames?

Also, if anyone has a good idea of what would be suitable DCs for various actions? In general, I can keep the D&D thing by raising DCs by 10, but people aren't going to be advancing in their skills nearly as quickly. Maybe increase by 5? 8?
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