caffeinated cheetah (eldritch_wizard) wrote in roleplayers,
caffeinated cheetah

What do you do when the PCs do something that is not "good"?

my answer is: it depends

it depends on if you want a heroic campaign or if you're willing to let your players play "shades of gray" type characters

you probably want them to be heroic, so rewarding them for doing good deeds and punishing them for killing villains is appropriate

adding disadvantages doesn't really change how they're going to play their characters, it might change how they interact with NPCs but for the most part a player will play the way he/she wants to

in my game, i let the players define how they're going to play, i try to reward people for following the storyline or interacting with it in creative ways, and i punish players for not paying attention or giving resistance to a new player

when it comes to in-game morality, i leave it at the door
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