Marshal Zombie (skylion) wrote in roleplayers,
Marshal Zombie

d20 vs. Gurps, my take

<lj-cut text="Not talking, ranting" Many players of the d20 system are enjoying a great deal of gaming. There has been talk that it is the new end-all-be-all of systems. It's mechanics have been praised, and many already established games are making forays into the d20 world, Deadlands, and Call of Cthulhu to name but two. I would like to call this example to attention : This looks like a great game, one that may never have seen the light of day had it not taken the d20 route. Could Gurps have done this? Yeah, it already has. Not in so a complete volume, or with this paticular background, but it has in many way. Basic Formula Gurps Space, Dinosaurs, Old West, Sprits, to name but a few. Some judicious imagination on the GM's part, some extra original ideas, a dash of individual flavour and boom. Gurps Broncosaurus Rex. Already there. I hate to say it, but d20 is just the new kid on the block, taking advantage of a large corporation to back it up. This is were my maturity arguement comes into play. I would not go out to far and say that d20 is an immature system, or it's players immature. Maturity takes a alot of initiative and creativity at time. Gurps take great advantage of those qualities, and makes the most of them. Sure, it has it's share or worldbooks and coversions, Castle Falkenstein (which it is building on) and Deadlands (building on as well), and adaptations of novels (Lensman, New Sun, Myth)are all examples of that. But it takes some extra steps to build a world with Gurps, steps which can pay off. As much as any other system really does, extra steps that is, but Gurps is tailor made for it. And it has tons of options that d20 has a weakness in. Different combat systems to suit the campaign, a flexible magic system that encourages divergence, and a system of advantages and disadvantages that allow you to modify thru enhancments and limitations. Nobody can reinvent the wheel. Meaning there is no such thing as an original idea in this case. Or ideas of world backgrounds and character concepts are all based on older ideas, and are wholly original for moments at best. And that is my major beef with levels and classes. Sure it may provide a path to follow, but after awhile that becomes staid (IMHO, as most if not all of this rant is) . I prefer something with flexability. My two cents. Back to your regularly scheduled programming.

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