Reductio Ad Absurdum (inevitability) wrote in roleplayers,
Reductio Ad Absurdum
inevitability
roleplayers

White-Wolf. A Rant

What is the point?

I was talking to vebelfetzer about this this weekend. I'm starting to have very big issues with White Wolf games. Specifically LARP. The problems I'm going to bitch about can be solved by a good table top ST. But they are innate problems for live action.

A good example is Vampire: The Masquerade. Why be a vampire? Why is it essential for the game? This game would be exactly the same if it was any other kind of supernatural creature or even just a bunch of socialites. There is no reason the characters need to be dead, drink blood, or have special powers. It's a politicking game, and something that doesn't take personal horror into account at all. There really isn't any horror in LARP vampire. It's just a bunch of social maneuvering. When you hunt you just tell the ST you're hunting and get some blood back. There isn't any introspection on the terror that is involved in living on the blood of the living. It's just a few dots on your char sheet. A table top ST can better enforce this horror and add a very personal touch to the hunt, and even run entire games where the characters are just hunting. But for LARP it isn't likely. It's a real shame.

Werewolf: The Apocalypse: runs into a similar problem. How many LARP werewolf players, or just werewolf players in general, just play humans with super powers? Nearly all of them, right? Even if you are playing homid (human born werewolf) you are still half wolf. Half of you is providing instincts that are alien to you. Instincts to kill the weak, to move constantly, to mark territory, to establish social heirarchy, to submit when is needed, to be dominant when is needed, etc etc. All sorts of instincts. There is also a fear of technology that should be inate in all werewolves except for Glasswalkers. And ALL werewolves should fear silver. The reason that klaive duelers are so bad ass is that they are brave enough to work with silver. But for some fucked up reason everyone and his dog wants a GUN with SILVER BULLETS. Thus, Werewolf traditionally sucks because no one seems to think about what it would really mean to be a werewolf. And even in table top you tend to get people who behave like humans. They aren't defending territory and attacking the wyrm out of instinct, instead they are sitting around moping and complaining about lack of adequet showers on the caern.

And what really sucks is that these games could be so great but there are some built in flaws that surface through the use of the supernatural creatures as main characters that tends to drive the games into the ground.
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