Part II of the previous discussion at http://roleplayers.livejournal.com/1619020.html. Here's a fairly concise breakdown of the previous conversations:
a) magic was real once, long, long ago. Then it faded.
b) technology took its place filling human(oid) needs since then. Now, everything is techy- modern day, Real World techy
c) technology destroys the world. Magic returns.
d) PCs are supernatural Heroes of Olde who slept when magic died, waiting a time when they were needed again. The end of civilization would be that time.
SUGGESTIONS SO FAR:
1) Post-apocalyptic setting
people are descendants of survivors, so their knowledge of technology is spotty.
PCs with pre-technology skills (tanning, blacksmithing, etc) very useful, but there will be huge holes in their knowledge (history,
culture, science, etc)
Magic faded because last-ditch effort to contain a great evil. Magic returning is tied with that great evil's return (a prison shot into
space that boomeranged back was suggested)
some tech still functioning; may have created odd cults or areas of specialization
language barrier could lead to more 'culture shock'
Magic Nation vs Tech Nation
tech doesn't work in one nation; magic doesn't work in the other
something disrupts the balance of power; PCs must restore it somehow
Alternate Real World #1: elves vs orcs
Goblinoids have the tecgnological advantage; demi-humans have the magic.
Goblinoids come to explore / conquer / exploit the demi-human lands 'New World'
Alternate real World #2: Real World, but with Magic
not preferred, it seems
What scenario do you prefer, and why? Are there any problems or complications with that scenario? Any unanswered questions?