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Friday, March 1st, 2013
7:52p - Crowdsourced RPG campaign II: Ideas and Questions


Part II of the previous discussion at http://roleplayers.livejournal.com/1619020.html.  Here's a fairly concise breakdown of the previous conversations:

PREMISE:

a) magic was real once, long, long ago. Then it faded.
b) technology took its place filling human(oid) needs since then. Now, everything is techy- modern day, Real World techy
c) technology destroys the world. Magic returns.
d) PCs are supernatural Heroes of Olde who slept when magic died, waiting a time when they were needed again. The end of civilization would be that time.


SUGGESTIONS SO FAR:

1) Post-apocalyptic setting


  • people are descendants of survivors, so their knowledge of technology is spotty.


  • PCs with pre-technology skills (tanning, blacksmithing, etc) very useful, but there will be huge holes in their knowledge (history,
    culture, science, etc)


  • Magic faded because last-ditch effort to contain a great evil. Magic returning is tied with that great evil's return (a prison shot into
    space that boomeranged back was suggested)


  • some tech still functioning; may have created odd cults or areas of specialization


  • language barrier could lead to more 'culture shock'


2)
Magic Nation vs Tech Nation


  • tech doesn't work in one nation; magic doesn't work in the other


  • something disrupts the balance of power; PCs must restore it somehow


3)
Alternate Real World #1: elves vs orcs


  • Goblinoids have the tecgnological advantage; demi-humans have the magic.


  • Goblinoids come to explore / conquer / exploit the demi-human lands 'New World'


4)
Alternate real World #2: Real World, but with Magic


  • not preferred, it seems


    What scenario do you prefer, and why?  Are there any problems or complications with that scenario? Any unanswered questions?


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