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Friday, June 8th, 2012
10:13a - Are there "losers" and "winners" in RPGs?
Just about every RPG rulebook I've read takes pains to point out early on how RPGs are different from other kinds of games - specifically that there are no "winners" or "losers."

I've encountered some people (most often when I'm GMing a game at a con) who seem to think differently, though. These folks seem to see the relationship between the GM and the players (and occasionally relationships with fellow players) as a competitive (sometimes even combative) one. I could be off-base here, but I wonder if this comes from a desire to "win" the game (whatever that means to the particular player), despite many game designers' assertions that an RPG doesn't have "winners" or "losers?"

Anybody care to opine? I admit I don't really understand, but that may just be me.


current mood: confused

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