June 8th, 2012


Are there "losers" and "winners" in RPGs?

Just about every RPG rulebook I've read takes pains to point out early on how RPGs are different from other kinds of games - specifically that there are no "winners" or "losers."

I've encountered some people (most often when I'm GMing a game at a con) who seem to think differently, though. These folks seem to see the relationship between the GM and the players (and occasionally relationships with fellow players) as a competitive (sometimes even combative) one. I could be off-base here, but I wonder if this comes from a desire to "win" the game (whatever that means to the particular player), despite many game designers' assertions that an RPG doesn't have "winners" or "losers?"

Anybody care to opine? I admit I don't really understand, but that may just be me.

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