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Sunday, May 8th, 2011
10:26a - No Stone Unturned!
So I ran across this link while reading developer notes on the SWtOR website (yes, yes. MMORPGs! Boo! Hissss!). But since I have nothing else of particular importance to do today, I thought what the Hell. I've never heard of this test before and I can't resist a good quiz, anyway. Not to mention this forum has been kind of slow for awhile now.

www.gamerdna.com/quizzes/bartle-test-of-gamer-psychology

My results: explorer.

"It's not so much the wandering around and poking about, but that euphoric eureka moment the Explorer strives for. The joys of discovery do not necessarily involve geography, real or virtual. They may derive from the mental road less traveled, the uncovering of esoteric or hidden knowledge and it's creative application. Explorers make great theory crafters. The most infinitesimal bit of newness can deliver the most delicious zing to an Explorer. Secondary influences
  • Explorer Killers enjoy seeing the world, meeting interesting people...and killing them. EKs love all discovery, but finding an edge over the competition is best. Always seeking new opportunity, an EK likely knows the ten best places to find certain types of opponents, as well as ten different ways for taking them down.
  • Explorer Achievers have been there, done that and have the t-shirt...in fact they have a plethora of t-shirts, badges, trophies and other rewards. EAs are the completionists of the gamer world. They like to find new places, quests, easter eggs, unlocks, maps etc. and check them off as have, visited or beaten. Like real world travelers, EAs enjoy collecting memorabilia that helps them relive their experiences later.
  • Explorer Socializers are the glue of the online world. Not only do they like to delve in to find all the cool stuff, but they also enjoy sharing that knowledge with others. Explorer socializers power the wikis, maps, forums and theory craft sites of the gamer world."

I'm an 'EK' only as far as PvE goes (in fact, I generally hate PvP of any kind), but otherwise I have to say the results suit me. In MMOs, I love knowing where to go to get a certain quest, what mobs drop the most sought-after items, what area that one rare elite who drops that great item spawns (even if I never can tap the damn thing in time. I mean YOU, Leaping Lizzy), having rare crafting recipes, even how to get from A to B without going through that deadly/ annoying/ boring area C.

But now I wonder: is there a similar test that applies to tabletop RPGs?

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