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Saturday, June 26th, 2010
11:04a - People familiar with Eberron wanna give me a hand?
I'm going to be in a solo Eberron game next month and I can't decide on a character concept. The only guideline is that the PC has to be self-motivating, with a set of short-term and long-term goals. I've settled upon being a wizard from Cyre or a Cannith artificer living in Sharn. Either way I am joined by a warforged bodyguard.

I think my DM is leaning towards the Cyran wizard because he has ideas on doing an overall Cleanse-the-Mournlands plotline via Indiana Jones style running around relic collecting. I was initially really excited about this character concept but now that I've thought it over, I really don't know how I would go about fixing the Mournlands, which is bad because the only rule is that I can't make a character who waits for plot hooks to come to her.

I'm more interested in the Cannith PC because Cannith is split into three factions and I love intrigue-and-politicking stories. Plus, it wouldn't be too much of a stretch to have adventures in other locales as well, since Cannith has interests all over Khorvaire. I could easily picture a game where my PC is working to gain reputation and prestige within the house, only to discover the foul core of Cannith and work to either place my favored heir as the leader or take leadership myself. The only problem is, my DM can't picture an entire game based on deposing the faction leaders, and he's never done a faction-based game before, so he's more bewildered than excited by my suggestion.

So? Should I start sending him articles about running a faction-based game, or should I start trying to make the Cyran wizard PC more interesting for me to play? I'm worried that if either one of us compromises our preferred game too far we'll start dragging our feet about game and lose interest. Alternatively, should we merge the character concepts, and have the game start with faction intrigue that ultimately leads to learning how to cleanse the Mournlands--or is that a recipe for disaster, with the DM and I constantly trying to pull the story in opposite directions?

(For those thinking, "Talk to your DM about this, not us!" I have talked to my DM about this at length, and the only thing we can agree on is that we're both stumped as to what to do.)

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