December 30th, 2009

Do Science to It

Puzzles / Non-Combat Encounters?

I'm running a one-shot adventure soon, and I was hoping to include some puzzles and such. So I ask, are there any puzzles or other such non-combat encounters that you've used or that you've had your GM use that stuck in your mind as memorable? The game will be a standard, back-to-the-roots dungeon crawl (we haven't had one in a while).