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Friday, October 2nd, 2009
1:00p - Removing Angst
So, the question that comes to mind is, how do you remove angst from a campaign?  The thing is, if Bad Things happen, characters should feel bad about it, and react accordingly, but how do you ensure this doesn't become a defining part of the game?  My sister suggested removing the source of the angst, but then you need to find a method of doing so without causing more angst.

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current mood: contemplative

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