July 27th, 2009

Age of Innocence


Dragon Fable is an online RPG played through a browser using flash. I was playing it last night when I decided to try the ominously but aptly named "100 Room Dungeon."

I was worried about getting lost in such an immense dungeon so I was thrilled to see a new button named "Map" when I entered the dungeon. None of the other dungeons had ever had such a button.

With anticipation, and figuring the game developers must have decided to cut me a break, I clicked on the "Map" button hoping to get a map of this "100 Room Dungeon." Instead, upon clicking the Map button I was treated to [this link] opening in a new browser window.

Click it. It's very funny, and it is work safe as long as looking at a page housed on an online RPG's website is work safe where you are.

Note: Yes, Dragon Fable would qualify under the "stupid web games" clause in rule 3, but the link (and hence, the point of this post) is absolutely on point for this community.
Teddy grin
  • uhlrik

On Utterly Awesome Wrongness

At [info]kyu_kage's request in a prior thread. Fear not, I'm getting to a point here.

Playing a mutant ankylosaurus time traveler with a winchester rifle was actually enough to overcome the suck of the system in which I was playing him to make for a wonderfully entertaining and absurd gaming session that I only cringe slightly when I say that I enjoyed it immensely. So Kyu asked for a bit of explanation.

I don't know that it really bears explaining, but he was a mutant ankylosaurus allright, which had been brought as a wee nipper from the past, mutated up for reasons that were murky at best and set loose on the timestream to wreak awesomeness wherever he went with a duster and rifle straight out of the Old West. That game played like something out of octaNe - heck, if I were to revisit that game I'd probably use octaNe or something similar to run it.

Oh, not to mention that he had his martial arts training (hey, it was Palladium trime travel goodness! of course he had absurd martial arts training!) out of Ninjas & Superspies. The first adventure I played the time-travelling dino in, he and his pals had to storm a ninja fortress in an island off the coast of Japan... the sneaky gits had a tough time with the big guy tail-ripping his way through the rice paper screens their assassins were hiding behind and gunning them down with a lever-action rifle. Or in the big battle at the end when he and his pals had to take on the quirky boss squad and his opponent was an uber-samurai type. A single spinning, leaping tail-club strike later, there was one less samurai to worry about.

Man, game sessions run while one is in junior high can be completely fantastic in their utter, absurd wrongness. Good times.

Which leads to where I'm going here. While I'm big on high drama, immersion and deep roleplaying-as-art ideas too, I must confess that I have a soft spot for knock-down, drag out awesome for the sake of awesome, where the Rule of Cool forces common sense, suspension of disbelief, physics, and basic reality to bow before the altar of pure psychotronic escapism.

So, dear readers, please feel free to share an instance where simulation and common sense gave up in the face of some bizarre circumstance, creature or event and, even though what went down was patently implausible, the session was awesome and everybody had a great time.
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