May 25th, 2009


Spycraft woes.

Alright, time for some gamer/host feedback. First of all, am I the only one that thinks that in trying to cover all the bases, Spycraft 2.0 actually made things a bit -too- complex? That, and renaming concepts is a headache, too. I spent at least an hour trying to figure out what the hel a 'final attack' was... when I finally found the page describing it, it turns out it's simply their name for an attack of opportunity provided by certain feats. x.x

Even so, 2.0 has a lot more options for running an espionage/Bond/MGS game than the original d20 modern version, so I'm trying to tough it out. My problems currently are this: A, I'm coming up blank trying to think of a name/acronym for the 'Agency'. In the spirit of things, it should sound cool and possibly have some meaning... And B, I've currently got only two players, who are playing a brawler-type solider and a wheelman, respectively. This puts me in a position of trying to figure out suitable missions, since neither of them are so much on the infiltration/stealth angle.

Any ideas/suggestions/offers to put me out of my misery?