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Wednesday, April 15th, 2009
7:49p - What would you use this for...Part 1.
Hello there.

This is the first in what I am hoping will be a series of posts to start discussions concerning the use of music in RPG sessions. It asks a simple question:

Please listen to the piece below, and tell us all what YOU would use this song for in your games. What scene would you set with it? Would it be narrative? Purely ambient? Combat oriented? Would you even use it at all? Is it lame as a one legged goat? Tell us all what you think.

Also, I encourage others of you to post pieces of music and ask the same question.



I think this will not only get our creative juices flowing but also allow us to learn of music we might otherwise not be exposed to.

Of course, if you don't like this idea, please say so, I won't post a bunch of stuff no one wants to hear, see or deal with.

So, what do you think? What would you use this for in your games?

(21 comments |comment on this)

9:24p - Advice for lost in the universe -style campaigns?
Within a while, I'll probably be starting a Lost in Space/Star Trek Voyager/Battlestar Galactica/Lexx -style campaign, built around the premise that a starship ends (for whatever reason) in a previously unknown region of the galaxy, and their crew has to scrounge up the necessary resources needed for survival as well as trying to find some place where they can settle, without getting too involved in all of the wars between the different alien factions.

As that list of four titles suggests, this kind of premise is hardly very original. In fact, I've even played in one such campaign before. This suggests to me that there are probably plenty of others who have also either ran or played in such campaigns before. That, in turn, leads me to ask the people in this community if they happen to have any particular advice for such a game - what works for the pen'n'paper format, and what doesn't? Any special tricks for how you've done the slow exhaustion of usable resources aboard the ship, or have you skipped that entirely? What gives the best atmosphere, a small crew on a small ship, a big crew on a big ship or a small crew on a big (mostly automated) ship? And so on.

In case it matters, I'm going to aim for a troupe-style of game, with no designated GM and everybody taking turns to do their share of GM:ing. Still haven't decided on the system - I initially considered Solar System/The Shadow of Yesterday, but that's kinda designed for heroic epics and relatively fast character growth, and I'm not sure if that's what I had in mind. Then I considered MechWarrior or Traveller for the old-time feel (or heck, WEG's old Star Wars RPG), but those are a bit too old-fashioned for my tastes, as I've grown to like Indie games. But I'm not sure of any that would really fit, though Dogs in the Vineyard could possibly be adapted in case the players decide tehy want a certain gritty, desperate-ish tone.

(18 comments |comment on this)


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