Thanks arantzain and everyone else for your suggestions. Using a combination of your different tips and (mainly) floating downstream on a hollowed out log did the trick. I never set a forest fire... I thought it was too risky that the fire and smoke would give away my position in case she was airborne as I was starting the fire...
I did make intentionally deep and obvious tracks then walk backwards over them to the river though. Probably just looked silly to the Dragon, but whatever. Maybe she got busy with other critters or maybe she just gave up, too paranoid now to stay away from her nest too long. All I know is that one bumpy log ride and a few days of travel later, Mama's nowhere to be seen.
I asked my GM about the Dragon Eggs being so easy to break; he states that they were not magically protected because for one, Green Dragons aren't as adept spell casters as their Red or Blue cousins. And the second reason is that the nest was magically protected in another way; the cave entrance where they lay was magically sealed/hidden from the outside. After I exited the cave I couldn't even find where the entrance that I had just come out of was. The reason I stumbled on the nest is because I came in through a "back door." A magically sealed gate that no one had used for hundreds and hundreds of years. But that centaur guy (can't remember his name) who's the leader of Harper Hall in Silvery Moon gave me the key to the gate. HE COULD HAVE TOLD ME ABOUT THE DAMN DRAGON. I mean, shoot, even if that passage hasn't been used in hundreds of years, how old is an OLD category Dragon.
Alright, now I'm near Unicorn Run, and I'm apparently taking on an entire Zhentarim stronghold (with a little help). wish me luck!
But this occurred to me while I was fighting the Zhentarim patrols outside of their compound. *Gulp*! I down a healing potion (erase, erase, erase). I pick up 30 g's from my fallen foes and two more potions they hadn't the chance of using (erase, ease, erase - scribble, scribble, scribble)
Okay, maybe it's silly, but erasing and rewriting stuff all the time gets a little tedious. And on top of that, the paper smudges/wears thin where I erase and rewrite all the time.
So I was thinking, what about cards and tokens? Does anyone use cards to keep up with their inventory or know a system that uses cards to keep up with inventory?
Let me explain what I'm talking about. Instead of having "Healing Potion X 3" written on my sheet, I could just have three little cards with "Healing Potion" written on them. Whenever I use one, I just discard a card. Whenever I pick one up, I just draw another one. I could use this system for gemstones, scrolls, and other consumable items. For consumable items that you use a lot of, such as munitions (arrows, bullets, etc), money, or rations I could use some kind of tokens like Cheerios or whatever. I could have a little card or section of paper with the word "ARRERZ" written on it, and 24 Cheerios on there. Every time I fire an arrow, eat a Cheerio. Whenever I spend money from the GOLD pile, I just eat that many Cheerios. Maybe I'm just looking for an excuse to eat Cheerios. I like Cheerios. They're good for your heart too.
Of course, this wouldn't work for every system, and at the end of the session, you'd have to tally up your totals and write them on your sheet anyway (unless you want to put the Cheerios in a ziplock bag and staple them to your character.)
Anyone already do this or something similar? Other thoughts/ideas/general ridicule?
So my GM is heavily leaning from PRPG to True20 for our current campaign. The reasons he cited is that our game seems pretty focused on the RP and not so much on the mechanics. This is all well and good, but I'm coming from a pretty heavy D&D 3.5 background.
Question for everyone is, have you tried True20? What issues have you run into with the mechanics?
I'm sure I can work around potential issues, but I was hoping to get some feedback about pitfalls you might have encountered.