As the subject says, I'm trying to come up w/stats and powers for a pretty unusual character. This guy is basically the "boss" of a sprawling dungeon in which almost everything has taken place in this campaign I've been DMing. The party needs to get past him and his region - called The Graveyard - in order to get out of the place and complete their mission. The angel (Raphael) was put in charge of this massive prison for undead Outsiders a long - too long a - time ago: whereas he was meant to have help in overseeing it for a couple of centuries, he's instead been left alone for a couple millenia. During this time, the place wore him down, he became horribly bitter and corrupted, and a fair bit nuts, and ended up making the place his little realm, and the undead his minions.
That's probably more info than is necessary, but there it is; the one thing that might be vital here is the understanding that this guy is powerful enough to rule over a fair number of powerful undead creatures. By the time the party meets him, assuming no-one dies, they'll be a group of 5 15th level and 2 12th level characters. That might seem low in level for the scenario I'm describing, but this last region they're in is supposed to be extremely difficult. I want there to be a real chance that they'll fail in their mission, whereas too often throughout this whole thing, the party has gotten through a lot of stuff with only one major fatality. It's at least a well-rounded party, and they're well-equipped.
So, I'd love any advice in making up my fallen angel. I'm looking at the Monster Manual's listings for both Solar Angel and Lich, thinking I can combine the two (I'd have to replace the many good-aligned spells the Angel gets with appropriate evil counterparts). But maybe there's already a good example or listing of something akin to an undead angel? I've never dealt with anything this high level before, and certainly not on the level of a powerful angelic type (there actually was a sort of perverted angel earlier in the dungeon, but totally weak compared to how this guy will need to be). But I bet someone here has experience in the whole epic-level DMing biz.
I'm also trying to come up with a scenario in which the party could actually sway this guy back into the light. It should be extremely difficult to achieve, but I don't want to railroad my players into an optionless situation where they always have to fight or die. That said, I'm having a hard time trying to imagine how this could be done.
Lastly, I should mention that the party has - but has probably even forgotten they have (my players annoy me a bit w/just how much they forget... meh) - a very powerful item that should be able to help make their final battle winnable. It's basically a large bottle of super-charged holy water, of a nature that could destroy a powerful undead creature instantly (but not one as powerful as this fallen angel). It perhaps could be powerful enough to blast the thing down to half its HP? 3/4ths? Just saying that, though, makes me concerned that I might end up making things too easy... it's always hard to tell how well a party will fare against something until it all goes down.
Just FYI, some technical details: I use a homebrewed modification of AD&D 3.0/3.5... it's not that different, just more expanded than anything. I can easily adapt anything done up in 3.0-ish stats, etc.
Thanks for reading!
Have you seen Runner's Companion yet for SR4? I took a look through it when I bought a couple of books at Fan Boy 3 yesterday - and I think I've found myself an all-new favourite metavariant.
Harumen. I so want to play a Harumen physad, now, following the Athlete's Way, and crawl through the air ducts. :)
Does anyone else play SR4? If so, have you had any of the metavariants turn up in play? Discuss.