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Saturday, August 30th, 2008
I'm goofing around thinking about dungeons.
What are some ideas for unique or interesting dungeon-crawl challenges?
Not just an unusual trap or monster (no one expects a Barghest!), but take the basic formula - [Room - Trap - Monster - Treasure chest]; how do we flip it on its head, turn it inside out, or even reinvent it completely? And not necessarily for fantasy-type games either. Any "dungeon" type challenge is acceptable
Give me your rooms with weird gravity fields, time reversal chambers, battles in unusual situations, dual dimensional spaces, etc.

x-posted to gmworkshop

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