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Tuesday, July 8th, 2008
7:16a - METAMORPHOSIS ALPHA (1976)

(x-posted from my journal)

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10:52p - Personal Opinion
What do you consider the better dice mechanic?
% Systems? (you have an X% chance of success, pass/fail) -- Call of Cthulhu, Palladium System (for Skills)
Additive Systems? (Roll Stat + Skill Dice, total the value. Roll X dice and add Stat + Skill, total value.) -- AEG's games, WotC's games, 1E to 3E Shadowrun
Success Based Systems? (Roll Stat + Skill Dice, count anything over X.) -- White Wolf games, 4E Shadowrun
Other?
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I'm a fan of the success-based system myself. I've often found % based systems to be unrealistic, and additive systems tend to get broken at later levels (minimum value soon surpasses the base DC for a'hard task', thus disallowing failure). Success-Based systems seem to operate better, allowing chance of failure even with a large dice pool, and scaling how well the character succeeds. These two things, I feel, set up the best dice mechanic I can think of.

Thoughts?


current mood: contemplative

(57 comments |comment on this)


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