June 23rd, 2008


Another Session Recap

After reading some descriptions of other's gaming sessions, I thought I'd post one of my own.

Saturday was the end of the GURPS Swashbucklers campaign I was playing in called Salles d'Armes.

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  • Current Music
    "Wir sind von Kopf bis Fuß auf Liebe eingestellt" - Comedian Harmonists

My first DM Try

So a few weeks ago upon my introduction I announced that I was to GM my first time for 4th Edition D&D. I took a lot of your advice in coming up with a plan of attack and I have to admit... it went STUPEDNDOUSLY! The first session lasted 5-1/2 hours and we didn't even realize that it had. Everyone was pretty 'edge on your seat' and they threw in a few moves that I was not prepared for during decision making time, but managed to wing it in anyway and it all turned out great...

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I'd like to recreate Treasure Island - the classic book - with my gaming group. Difficulties of having them stay to mostly-canon plot aside (got this one worked out!) I need a system that allows me to easily do sea ship-to-ship battles. Stats for ships and damage from cannons and the like.

If you were to do a Pirates of the Caribbean/Treasure Island-style game, what system would you use?

Go Play, d20

Campaign Experiment

So I have another campaign idea (no shocker there - I am the Big Bang of campaign ideas), something I'm working on in bits and bytes, an experiment I'd love to try with the right group of gamers.

Random-sounding musings follow ...

I would like to develop an entirely new comic book style universe from the ground up, and develop a lot of it in play.

When I say "comic book style universe," I mean an entire multiverse, where anything can happen, even if not everything does happen. No genre limitations, with genre blending encouraged.

I'd want to run it like the recent spat of cable TV series, like The Sopranos, The Shield, Carnivale, Rome, etc.

I'm thinking in TV terms, here, because the terminology works better in my brain.

When I say "series," I mean RPG mini-campaign. Each series is like an individual TV series, each having its own setting within the multiverse, its own cast of characters, its own themes, its own genre conventions, etc. Each series will have an opening "season" of about 12 sessions, each session building on the previous ones, but also self-contained. Thus, session = "episode."

When we complete a season, then we jump to a different series set in the same multiverse.

Especially popular series may have multiple seasons.

As the players participate, the characters' actions influence not only the current series, but potentially all other series set in the same multiverse.

I'd want solid player input as to the development, genre, themes, etc. of each series, to get their preferences and ideas.

Over time and through play, some series would demonstrate evidence of connection to other series.

Of course, to make this work, I would need a group of players who were willing to give it a try.

As far as systems, I might find a single excellent generic system (BESM, Mutants & Masterminds, Genre Diversion i, etc.) to run all the series in. Alternately, I could switch systems as necessary, the advantage being, depending on the conventions of a given series, I could find a good solid system to support those conventions. Disadvantages are, of course, cost, time (players having to become familiar with a new system), and difficulty of conversion if there ever were any crossovers between series.

Still, I've got plenty of time, and am in no hurry.


O hai!

Hi! Medium-time reader, first time poster.

So ah anyway, I have way too much time on my hands and just made the following gag, and this is the only place I can think of to share it, really.

( If this image doesn't appear, try clicking: http://lh3.ggpht.com/phobrek/SGBF905XMQI/AAAAAAAAA3k/UPlE-d-aOaA/mccain%20prize.jpg or the album that it's in at http://picasaweb.google.com/phobrek/Blog/photo#5215245296968610050 - I'm not sure why LJ and image-hosting Picasa don't always play nice....)

I figured some of you might get a giggle. BTW, I am not trying to start some kind of debate on the "issues" addressed in my pic, and it's only semi-representative of one of my perspectives on WOTC/D&D 4.0. I actually like some of the rules and dynamics of it all, but I thought it would be amusing to have John McCain be a harsh critic of the new system....

Campaign Ideas

I am working on a campaign using D&D 4.0, because my group decided to convert (For the official record, I'm an outspoken advocate at this point, having played several sessions. Also, I don't care if you hate it. I don't). We are ready to start a real game now, and will begin character crafting next week (it should only take a session, which is nice. My last campaign (crafting at level 7) took us four sessions to finish, and even then two guys weren't quite done).

I had an awesome idea for a 3.5 game, but it won't work in 4.0, for a wide variety of reasons.

I have a couple of small ideas for villians, but I need an overarching plot line (one of my players specifically requested more plot/clear plot, and I have been wanting it anyway) to hold everything together.

I think as Rakshasa lord of some kind would be interesting. I also think mixing a clearly evil villian with a sympathetic one (making the PC's think he is a good guy maybe?) would make for strong enthusiasm. I am also considering the guilt motive (ie, pc's do something to 'help' and it creates additional problems for them, making them think everything that follows is their fault).

I don't have anything I'm determined to use. I also don't have anything that really makes me giggly happy with the evil my poor players have to deal with.

Any suggestions? Ideas? Contributions of any kind?

Passive Voice

Actual Play Logs

Quick question, based on something commented on my last DnD AP post.

I had originally planned on doing an AP log for my DnD 4e game, at least for a little while. It's a new system, with lots to explore and work out. At the same time, AP logs are also kinda hit or miss. They're either fascinating or boring, and I'm not going to claim that mine are interesting.

How do you all like them? AP logs, I mean, not just mine. Is it the sort of thing that we shouldn't post much to this community? Do people want to see more of this sort of thing?

Obviously, if we all posted AP, the community would be drowned in them. I guess what I'm asking is, what is our threshold?