So I have another campaign idea (no shocker there - I am the Big Bang of campaign ideas), something I'm working on in bits and bytes, an experiment I'd love to try with the right group of gamers.
Random-sounding musings follow ...
I would like to develop an entirely new comic book style universe from the ground up, and develop a lot of it in play.
When I say "comic book style universe," I mean an entire multiverse, where anything can happen, even if not everything does happen. No genre limitations, with genre blending encouraged.
I'd want to run it like the recent spat of cable TV series, like The Sopranos, The Shield, Carnivale, Rome, etc.
I'm thinking in TV terms, here, because the terminology works better in my brain.
When I say "series," I mean RPG mini-campaign. Each series is like an individual TV series, each having its own setting within the multiverse, its own cast of characters, its own themes, its own genre conventions, etc. Each series will have an opening "season" of about 12 sessions, each session building on the previous ones, but also self-contained. Thus, session = "episode."
When we complete a season, then we jump to a different series set in the same multiverse.
Especially popular series may have multiple seasons.
As the players participate, the characters' actions influence not only the current series, but potentially all other series set in the same multiverse.
I'd want solid player input as to the development, genre, themes, etc. of each series, to get their preferences and ideas.
Over time and through play, some series would demonstrate evidence of connection to other series.
Of course, to make this work, I would need a group of players who were willing to give it a try.
As far as systems, I might find a single excellent generic system (BESM, Mutants & Masterminds, Genre Diversion i, etc.) to run all the series in. Alternately, I could switch systems as necessary, the advantage being, depending on the conventions of a given series, I could find a good solid system to support those conventions. Disadvantages are, of course, cost, time (players having to become familiar with a new system), and difficulty of conversion if there ever were any crossovers between series.
Still, I've got plenty of time, and am in no hurry.