May 11th, 2008

the perfect recipe for a bad role-playing game

  • 4 to 5 characters starting at very high level (20th+ level for D&D, 150+ starting xp for any White Wolf game)
  • give 1 million gp to each character for starting equipment and magic items
  • add 1 GM who insists on creating his own NPC to travel with the party

    oh! and two of the players are ex'es who can't really tolerate each other in large doses

    what am I missing?
  • coyote
    • paka


    Okay, in the realm of games I've been fantasizing about running, I recently inherited some old "Pendragon" stuff. It looks like a cool game and I kinda want to run it, though I'm not really that interested in the whole James-Michener-follow-the-family-through-Arthurian-history angle.

    I'd also kind of want to play with the setting within the limits of it being genero-early-Medieval-Britain, anywhere from 500 to 1000 CE. This makes Arthur's Britain an urbane country of the Carolingian Renaissance, a place where people travel from as far afield as the Ummayad/Abbasid empire and pagan Scandinavia. I figure the game could also tolerate a few more anachronisms, like books on veterinary medicine, or a Danelaw in northeastern England, that sort of thing.

    Would anyone have any thoughts about Pendragon, and running the system? Up to and including the most important one, "do you find that gamers are actually interested in, and willing to play in, the fairly limited scope of Pendragon?