February 4th, 2008


Walking my Gargoyle

Originally submitted to mu_rpers, and thus pertaining to MU*. More so the stat-ful kind of MU* and not the stat-less kind of MU*.

Every so often, I've mulled over the idea of a MU* setting where it's "modern gothic-horror" (vampires, were-things, etc..), but original system; with the "the supernatural isn't entirely hidden" aspect of Anita Blake: Vampire Hunter, but not actually AB:VH.

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For those unfamiliar with MU*, imagine a normal tabletop game where the DM/GM/ST isn't there 90% of the time. Or imagine some odd mix of a chat-room or forum RPG and a LARP. In those (really bad examples), there obviously isn't always going to be a moderator-type person for most matters of conflict. Also, the demographics tend to lean towards about half of the character-base being non-supernatural human-types, so some hand-waving, "Sure! Your vampire just zonks normal folks' minds! Let's not worry about the stats on the human-side of the equation!" affair really doesn't work out.
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Attention YoungWilliam (re: "Walking My Gargoyle")

I decided to do this as a separate post, partly because I could LJ-cut it.

This is a revised, but still rough, version of the ideas I talked about in my comments. I think it's actually playable.

Character creation would be easy: give everybody 2 traits in each category plus, 5 more to spread around. Or, you could give everybody 5 Traits in one category, 4 in another, 3 in another, 2 in another, and 1 in the last one (or maybe the option of 4,4,3,2,2 or 4,3,3,3,2 or 3,3,3,3,3 if you wanted more generalization and less specialization).

I'd greatly appreciate any feedback from anyone out there. Thanks!

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