December 31st, 2007

  • clayse


I'm putting together a few Flash video clips for an upcoming tabletop Star Wars campaign.  Essentially, it'll consist of an opening crawl and a quick two-minute reveal, plus a few short bits of video for dramatic moments (like the first appearance of a villian or the completion of the first major chapter of the story).  We got started with the audio-visuals when we started playing DnD; our DM would bring his laptop and hook it into my buddy's TV, and he'd post up pics of the monsters we'd be fighting or the map of the dungeon we were in, using photoshop layers for a "fog of war" effect.  Recently, we had a player move, and we hooked up a webcam and got him back in on the action.  I know that the internet and video elements are playing a larger and larger part of the gaming experience for some.  We're beginning to see a marketing of that (in Star Wars Saga and upcoming 4.0) by those coastal wizards, with monthly subscription fees for online content.

And I guess at some point I plan to cut the chord with technology in my games.  For me, it's at the point where I pay a monthly subscription fee.  Tabletop RPGs to me are something that exist best with low startup and can continue continually without any input besides some dice, some paper, and a lot of imagination.  As such, some people don't like using digital elements at all.  I'm willing to add digital elements as long as they're mostly free, but I'm interested in your thoughts.  What's your take on the place of technical wizardry in the world of tabletop gaming, and at what point would you get off the train?

Calligraphic seal

Angel Unisystem---Worth the Buy? Also, Corum

1) I've been a fan of Buffy for a few years, but only when I started watching Angel over the last couple of months did I ever feel a desire to actually role-play in the Whedonverse (not counting Serenity, but I've given up finding a game that won't collapse within a month!).

My question is how good is the Eden Studios RPG?  I get the basic mechanics of the Unisystem---add a stat and skill, then try to roll over 9 and count how many successes you get---but how well does the RPG deal with creating brooding champions, erudite investigators, former beauty queens with psychic visions, and the like?

Edited to add:  You lot make a very convincing case.  My dilemma with what to buy with my Amazon gift certificate has been solved.  :)

2) Not a question so much as a call for any experience or advice you guys may have running the Corum supplement to Stormbringer.  I've read all the books numerous times and am comfortable with the additional rules... but I am a little nervous about crafting adventures true to the setting.  The included adventures aren't really designed for a starting scenario.

My main concern is that I will either (A) play it too safe and create too simple and cliched a start (probably hinging on combat or being pursued) or (B) confuse the PCs both in tone (making the first scenario be more horror than action, for example, with the final battle being as much about cunning and foresight as skill with axe, spear, or bow) and throwing in too many complicated bits (dealing with Chaos sorcery and summonings, for instance).

Also very welcome are any stories you'd like to share running or playing either Stormbringer or Corum.
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