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Wednesday, December 12th, 2007
4:05p - Climactic Battle

My brother's running Quest of the Heart Stone online for some people, and they just made it to the big finish.  For those not in the know, this is a classic, old-school D&D adventure.  Anyway, the big finish is the PCs get to the room where the artifact is, and the bad guy activates it, calling up identical doubles of each of the PCs.  The doubles are 10 HP short of maximum, everyone else is healed to maximum HP.  The doubles are the mirror-alignments of the PCs.  Everyone in the room gets an overwhelming urge to combat their double.  Anyway -- the loser in each duel vanishes, and the winner is healed.  The ability to determine the Alignment of any given person in the room is suppressed unless magic is used.  The player gets to play the winner of the conflict (with new Alignment), and the adventure continues once the duels are finished.  Sounds like your classic fantasy ending to me, but I've gotten the impression, from those taking part, that they don't want to play their doubles (two people lost in the scene).

I don't know, I find it interesting, myself -- thoughts from the public?



current mood: thoughtful

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7:39p - Hiya
The old role-players community I was in died about a month ago, and I've been looking for a good one ever since. Then, I noticed this one had about 10 times as many members, so here I am!

I admit I'm relatively new to the world of role-playing, but I've had the traits of an RPer for most of my life. One of my friends got me into D&D about, oh, say 2 1/2 years ago. I've been in three campaigns, two D&D and one Unisystem (zombie campaign), and I do enjoy it very much. I've been wanting to create my own campaign one of these days, and I was considering the different types of systems out there. I don't know exactly what type of campaign I want to run, but I think it would have to combine elements of history and humor, not necessarily at the same time. But I don't want my campaign to be just serious and not any fun. Also, I'm wanting to leave many of the decisions up to the players, like how they get somewhere or tactics to use in battle or during a tense situation, and not be terribly restricted by dice rolls and such. So, I'm wondering what system might be the best for this type of situation? As of now, I'm only familiar with D20, Unisystem, and I'm trying to learn a little about GURPS. I think whatever I end up writing will probably take place in the past, but heck, there may be time travel involved as well.

I'm glad there's a really good-looking community dedicated to role-playing. Thanks for reading, and I hope to be able to contribute to this community in the future.

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9:12p - Hello and a link...
Ok, just joined today, and saying hi. I play a lot of RPGs, online and offline. It's my hobby/stress relief.

Usually. Sometimes the Guild Wars makes me mad.

Anyway, the list of games I have ran/played includes WoD (old and new), Exalted, Trinity, Aberrant, Adventure!, D&D (all versions), d20 Modern, Star Wars (all versions), Shadowrun, Palladium Fantasy, Rifts, Tribe 8, Heavy Gear, BESM v2, Mechwarrior, Farscape, Cyberpunk, Call of Cthulhu, etc.

Basically, anything.

Anyway, just introducing myself, and letting people know I'm selling some of my older RPG stuff. Mostly Exalted 1.0 and Aberrant/Trinity stuff. If you're interested check my journal.

I'm currently running Saga Star Wars and nWoD. I'm playing Exalted 2.0. I'd like to add more, but don't have time. (Heck, my RPGA membership is about to expire.) So, nice to meet you all.

(3 comments |comment on this)

11:04p - Amazing Escapes/Battles/Moments
So I started rp-ing about maybe 2 or 3 years ago, and only recently did I become serious about it. I've been (and am in) two different campaigns, from two different systems, and I must say, I've seen some pretty wild escapes, battle strategies, and a few odd words of choice.

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current mood: amused

(14 comments |comment on this)


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