|Saturday, September 29th, 2007|
12:34a - First Impressions: InSpectres
So, I just got my two copies today (one for me, one for the players, since they keep wanting to use my books when I'm running games). After reading it, I think I may actually give a copy away as a present, since it doesn't look like we'll really need two copies of the rulebook.
The rules are simple. Very simple. They remind me a lot of Ghostbusters, the RPG, which is fine. The dice mechanic is pretty cool as well, with 'highest die' or 'lowest die' being the important one when you roll. Again, very simple.
The players getting the chance to dictate the adventure is a twist I'll need to get used to. The fact it is set in the modern world, of course, means you don't need to write tonnes of backstory. I'm not used to the idea of bad guys not having 'sheets' of course, but I think I'll grow accustomed to it once we've played a few sessions.
Overall, it looks like it is going to be quite fun to play. Though one of the players insists that he's going to try to make it so every 'bad guy' is just 'hey, it is Mister Hendricks, in a mask!' -- ala Scooby Doo.
We'll see. I'll give a more detailed review once I've run a few sessions, perhaps.
current mood: complacent
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9:08p - Faith in Setting
Not for the first time I've seen this on an online setting I run. Let me give you a rundown, and then go into more detail.
There is a group called the Church of Joshua. They worship Adonai (think 'God'), and are sort of like an Old Testament version of the Church, that's have grown and evolved into four Orders of Knights. they follow the Seven Virtues, decry the Seven Sins, and are pretty serious about their beliefs. All other gods, in their mind, are simply powerful spirits. They don't preach, but rather prefer 'show, don't tell', as their way of getting converts. Strict, disciplined, and pretty much 'good guys'.
And a number of players on the MUCK absolutely hate them.
That aside, here's the thing which annoys me.
I've had a few times (and I think at least twice from the same player), someone make a member of the faith. I've talked with them a little, given them background information on the faith (and most of it is up for anyone to read), and made sure they were going in with both eyes wide open. Twice I've had to deal with someone playing a grigori (someone whose father or mother was an angel - considered a cardinal sin, since such an action makes the angel Fall immediately). Grigori are taken in by the faith as soon as they're discovered, because the grigori are too easy to tempt or control by the Fallen.
Within days of making a Joshuite, I've seen the characters try to abandon the faith to join one of the other ones, grigori try to escape the Joshuites to join heretical faiths, and then the players complain OOC that the Joshuite faith is too restrictive. They knew this coming in (follow the ten commandments, follow the seven virtues, and in the case of grigori - vows of chastity), but they seem to be intent on making characters for the faith, simply to break the tenets of the faith.
Frustrating as all hell. I'm considering writing up that while it can be interesting to have a character as a member of a group or nation be a 'rebel', it needs to be done carefully, explored and expanded over time, not done overnight. We'll see.
So, for the people of this forum, I'm asking:
How much importance do you put on a person's nation, faith, and culture when you make a character (or for GMs, when you run a setting)? How often have you played a cleric, and when you play a cleric (or other faithful), how much does it shape the character's view of the world, and everyone's place in it? How important is belief for your characters in general?
When I played my L5R character, faith was a big part of the character. He would stop and pray at the shrines on all journeys (regardless of how pressing a matter there was to deal with), had a shrine to Bayushi that he carried with him, and took great exception to people who loudly proclaimed their piety when they had nothing to back it up (which meant a number of times, he had to deal with the Lion Clan...)
Because of an inspiration from an old L5R forum post, this wound up happening in campaign.
Lion shows up late to meeting with lord of city, my character shows up a bit later still.
Lord: Why were you late, Akodo-san?
Lion: I stopped to pray at the shrines along the way.
Lord: And why were you late, Bayushi-san?
Me: I, too, stopped to pray at the shrines along the way. I am most sorry I somehow missed Akodo-san along the way, he must have an incredibly ... efficient... manner of prayer. I would hope that Akodo-san could teach me.
current mood: contemplative
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10:32p - Star Wars Saga Edition Poll - An Unlikely Jawa
What would your reaction be if you were playing in a Star Wars Campaign (Fall of the Republic Era - Episodes I-III) and you were presented with the existence of a Jedi Knight who was a Jawa?
Projectile vomit, burn all your clothes and run screaming to the hills at the sheer, utter WRONG of it
Reach for a blunt instrument to beat the DM with and then promptly quit the game
It would just be another example of the diversity of the Star Wars Universe as far as you're concerned, and a sign that the force works in myseterious ways
You wouldn't have any special opinion one way or the other
You'd think that was just neat as hell and would wanna ask this fellow all sorts of questions about how he(or she) became Jedi and what it's like for people like him (or her)
You'd hope to God he was on the 'other side' so you could slice him in half with your lightsaber
Well, the poll sort of explains itself, so what do you think?
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