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Monday, September 17th, 2007
4:47p - "Well, now that you have taken a single, somewhat justifiable step toward the Dark Side...
...there’s no turning back. Go kill all of the Jedi in the temple, including the children."

My group decided they want to start a new campaign. They want to make a relatively low-level small scale villain campaign that would mostly revolve around being a group of thieves or something. The group's hoping they're be more player involvement among other things, but my expectations are quite low. Just wondering, what has been your experience in "evil games"?

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9:33p - DEATHTRAPS
Fun?
Not fun?
OMGWTF HOW COULD A GM EVER PUT A DEATHTRAP IN HIS GAME?

We can define "Deathtrap" as a GM engineered situation or encounter where at least one possible result is necessary character death. So, you know, a band of storm troopers attacking the party might result in death, like if the dice go bad, etc, but not necessarily so. Whereas, stepping on the trigger tile and activating the deadfall ceiling that collapses and crushes you no save, is a deathtrap.

Any deathtraps you've designed?

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