August 19th, 2007

Voodoo Dolly
  • tashiro

GM Adventure Goal

"The goal is not to let the PCs win or to have the PCs lose.  The goal is to set up the challenges, and let the heroes pass or fail on their own merits.  And to know when to withdraw, regroup, and try again, or accept the cause is lost and retreat while they can."

Agree?  Disagree?
Ground Rules:  This is not a debate about 'having fun', that has been beaten to death.  This is about adventure design.
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