August 2nd, 2007

flying true

Monkey work for space pirates

I'm putting together a Firefly tabletop campaign for friends, and I was thinking about all the jobs that would be available for a small Firefly-class ship of traders/space pirates. I've come up with Major Jobs (the ship must have them and one person can't really double up on them -- i.e. a person would be hard-pressed to be both the ship's doctor and the ship's mechanic) and Minor Jobs (the ship doesn't have to have them, but they make life a bit easier and they can be doubled or even tripled up with other jobs). Does this look like a complete enough list?

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