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Sunday, April 29th, 2007
10:22a - You know you're a true geek when...
You're watching an SNL parody of fandom and you get upset not because they're doing a parody but because get the terminology wrong.

'You don't roll a d12 to make a saving throw dumbass!!!'

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6:24p - nWoD & metaplot?
Brief question - how much does the new World of Darkness have metaplot? I know that the old one had a lot, which occasionally got them criticized, and I was wondering how much they changed that with the new setting.

(And, out of curiosity and in order to foster discussion so that this post will actually contribute to the community and not just sate my lust for knowledge - if there's a difference between the old and the new system in this regard, do you think this is a good or a bad thing? Personally I'm a bit divided - on the other hand, a lack of metaplot does give a GM more freedom to run things, but on the other, having it can give you lots of ideas and you can always ignore it if it doesn't feel nice... but the more extensively that elements of it are intertwined in the setting, the more tweaking you need to do if you wish to just ignore it. Which isn't a problem if you like customizing your worlds a lot anyway, but can be if you just want to get a ready-made world with as little effort of your own as possible.)

Thanks in advance!

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