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Friday, January 5th, 2007
11:11a - System
I have been developing a new rpg system, and while the settings (worlds, histories, etc) are fairly complete the actual rules system is skeletal in nature (frozen mostly at the theory and design stage) and was wondering if you could answer some questions for me. I am not sure at the moment whether I would actually publish this (though its a dream) though I would definately like to do it for the games club I attend).

1) Do you prefer the d6 systems over things like the d20 systems? I myself am a fan of the second edition of the star wars roleplay system which uses the d6 system to great effect (on a similar note does anyone know who actually owns the rights to that rules system now?).

2) Do you prefer character classes (like the d20 system) or characters you can build up from scratch (though with some examples of possible archetypes)?

3) Do you think a new rule system should be fairly simple in nature (I mean the core rules, though you could make it so that it goes into a lot of detail in other sections), or complex? (by complex I mean something that needs charts to explain like the d20 system)

4) Do you believe that a game should concentrate more on the story than the rules? I mean having a system with less dice rolling (except obviously for things like combat) and which works more on the stories itself?

5) Should I give up and embrace the d20? (shudders...)


Remember you can get the d20 system free and legally via (http://www.wizards.com/default.asp?x=d20/article/srd35)

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