So I mentioned here
that I'd post how my own Iron Kingdoms game was going so far. I've built together a somewhat incomplete Savage Worlds coversion instead of using D20, because there's no way in hell I'd run something as cumbersome and detailed as 3.X D&D, especially with the somewhat poor Iron Kingdoms rules tacked on to it. Mostly I converted the races over and used the rules as is, with some additions from Deadlands Reloaded and the various Fantasy Toolkits.
Our PCs are:
Kulug - a deadly and loyal Ogrun bodyguard with a hatred for Khador, a bad reputation and some secrets in his past.
Ralo - a curious and amiable Gobber mechanic who's invented a greatly improved smoke grenade.
Aleksa - a beautiful and very, very cold Khardic sniper with her own secrets to hide.
Flynt - a Cygnaran gun mage with a penchant for wine and women, deeply loyal to and on the run from his home country.( Collapse )
And that's where we left off.
Next session, our ship continue on towards Pt. Bourne, sailing through the mysterious and deadly Thornwood Forest, home of bloodthirsty trolls, dangerous and elusive druids, haunted orgoth ruins, and all manner of dangerous beasts; all of which have been disturbed and agitated by the armies of man (and undead). Surely, nothing could go wrong on the way...
Thoughts so far:( Collapse )