September 30th, 2006



Allrighty, I just watched Clue for the umpteenth time, and it got me thinking. No, I don't mean thinking about the awesomeness of Tim Curry, though he is brilliant in it.

I love that film's frenetic pace and complexity, and how there is a constant stream of revelations that are, as Mr. Green puts it, "All too shocking!"

Which leads to this question: What systems do you folks think would work well for a whodunit game in the vein of Clue or Murder By Death* (as opposed to procedural crime drama like CSI or two-fisted cop drama)? A few constraints must of course attached, because what I'm talking about is quite specific. I get that a whodunit game where anybody could be a suspect works best as a one-shot where the protagonists have as much reason to suspect one another as much as any NPC, so that would be more of a general thought on how it would be run rather than a systemic requirement... sort-of.
The game must be suited to:
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So enough about my ideas. What system do y'all recommend for fast-paced whodunit?

*Fun Fact: Eileen Brennan is in both movies, as Tess Skeffington and Mrs. Peacock.
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Voodoo Dolly

RPG Meme

Name 12 characters you have played in RPGs, before looking at the questions that follow.  List your characters numbered 1 to 12, with the name of the RPG you played them in. Once you've picked your 12 characters, look at the questions and answer accordingly.  (No peeking until you've picked your characters!) Put your answers behind a LJ-cut.

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My Wife's Answers

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