I love that film's frenetic pace and complexity, and how there is a constant stream of revelations that are, as Mr. Green puts it, "All too shocking!"
Which leads to this question: What systems do you folks think would work well for a whodunit game in the vein of Clue or Murder By Death* (as opposed to procedural crime drama like CSI or two-fisted cop drama)? A few constraints must of course attached, because what I'm talking about is quite specific. I get that a whodunit game where anybody could be a suspect works best as a one-shot where the protagonists have as much reason to suspect one another as much as any NPC, so that would be more of a general thought on how it would be run rather than a systemic requirement... sort-of.
The game must be suited to:
So enough about my ideas. What system do y'all recommend for fast-paced whodunit?
*Fun Fact: Eileen Brennan is in both movies, as Tess Skeffington and Mrs. Peacock.