September 1st, 2006

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Mongoose RuneQuest SRD: A Long and Detailed Review


My introduction to RuneQuest was in 1981 as the first role playing game I participated in. I have long considered it to one of the most superior games available. I participated significantly in the new Mongoose edition of the game, given that it has been over twenty years since an edition was published. The playtest group was not always the best experience; at one stage months went by without any communication from Mongoose. Rules changes appeared to be written at random, with little consideration of the comments by testers or the basic principles of design. Nevertheless, I persisted and was included in the final playtest reserved for the "hardcore" and "inner circle" of testers (their words).

I was a little surprised to discover that I was not listed as a playtester when the introductory PDFs were released. Matthew Sprange, listed as author and designer, promised to fix this prior to the game going to printers. I have not actually seen the print version of the game due to the tyranny of distance (I'm in Australia), so I do not know whether Mr. Sprange carried out his committment. I hope he did, not that this changes my review one way or another. I have no idea what's actually in the final print version rules, apart from what I've read in reviews. I have had, however, an opportunity in the last twenty four hours to read the SRD which shows some significant changes to the final playtest version.

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