May 30th, 2006


New member

Just thought I'd drop a line and say hi. I have been a pen & paper roleplayer for a little over three years. You can easily call me new and get away with it. ;) I've played primarily in superhero campaigns with two different but long-term groups. I've wanted to try a new system, but as I have a good group, I am completely unwilling to break away. Marvel was my first experience, and it was IMO, a good introduction as there was little math. Then, there was a brief stint with the human level characters and there was about a month with the new Serenity system. But the group moved towards superheroes again. Fortunately, I am head over heels for Mutants & Masterminds. I know I'm rambling, but I figured it was better than just going "Hi!" and waving frantically.
Officer Friendly

Another new member

creamnsugar mentioned this group to me, so I thought I'd join as well. I've been playing RPGs for over twenty years, starting with the Basic D&D boxed set. I've played the various D&Ds, two Marvel systems, Rifts, Shadowrun, Cyberpunk 2020, most of the World of Darkness products, Star Frontiers, Gamma World, Champions, and tons of others. Oh, and I've actually been in a game book, Living Room Games' Digital Burn, as one of the cops in their photo artwork. Currently, I'm running a Mutants and Masterminds game with four players. I've browsed through the first couple of pages on the comm and have been enjoying it quite a bit. Anyways, hello!
Officer Friendly

System Shootout 1: Superheroes

I always like to hear people's opinions on what their favorite systems are and why. I've been introduced to more than one new system this way, so I figured what better way to hear about new (and old) systems than start an argument? I'll be posting one of these every few days (or maybe earlier than that, depending on reaction), but let's start with my favorite genre, superheroes.

I've run and played superhero games in several systems (Champions, Villains & Vigilantes, MSH, DCU, Marvel Universe RPG, Silver Age Sentinels, GURPS Supers) and I think I've settled on my favorite in Mutants and Mastermind Second Edition. It's fast, flexible, and has some of the best balance I've ever seen in a supers game, assuming the GM takes a firm hand when necessary during character creation. It could use some more fleshing out in terms of odd power interactions with the environment, but that's the GM's job, right?

Tell me about your favorite superhero system?