May 11th, 2006

WtA Claws

Combat deadlines

I'm getting ready to start a Werewolf: The Apocalypse LJ game, and am thinking of running about one combat a month (keeps my players happy).

Keeping in mind that a good number of my players have full-time jobs, and some can't post from work, what's a reasonable deadline for PCs' combat actions for each round? Three days? A week? I want to keep things moving, but I also don't want to unfairly penalize players (one or two days seems a bit harsh, but more than a week seems like it'll slow combats down to a crawl).

x-posted a few places
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(more talk about chargen)

"Just pick whatever scores you like"

I've used this method successfully with two of my AD&D players before. I just gave them complete creative freedom over their characters. No, they didn't max out every stat (although they had complete license to). Not even close - only one 18 among them.

Anyone else used this method successfully? If yes/no, what do you like/dislike about it? Is a penguin a bird or a duck? Discuss.


The Elric saga is the series of fantasy novels that really got me into non-juvenile oriented fantasy storytelling. Between Chalker and Moorcock, I found my fantasy worlds, not within the stories of Tolkein. Moorcock’s writings have affected my reading and gaming styles as long as I can remember, so of course I was excited by this RPG. The Elric saga is the opposite of so many other fantasy stereotypes – featuring a weakling who relies on drugs and the stolen souls of his enemies in order to even carry his sword (and more, but I don't want to spoil the stories for those who haven't read them - warning that there may be minor spoilers as to the overall theme of the stories in the game-a-day entry).

My latest Game A Day about the Stormbringer RPG is up
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