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Thursday, May 11th, 2006
7:42a - Combat deadlines
I'm getting ready to start a Werewolf: The Apocalypse LJ game, and am thinking of running about one combat a month (keeps my players happy).

Keeping in mind that a good number of my players have full-time jobs, and some can't post from work, what's a reasonable deadline for PCs' combat actions for each round? Three days? A week? I want to keep things moving, but I also don't want to unfairly penalize players (one or two days seems a bit harsh, but more than a week seems like it'll slow combats down to a crawl).

x-posted a few places


current mood: curious

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11:29a
There are numerous websites devoted to deciphering the plaques. They're referred to as "Toynbee tiles" because of their text.

One internet theory is that they were created by a Philadelphia social worker named James Morasco. He believed historian Arnold Toynbee and filmmaker Stanley Kubrick had figured out how to colonize Jupiter with dead people from earth.

The problem with this theory is that Morasco died in 2003 and the plaques keep popping up.



...
Now, can someone turn these eerie plaques into an RPG idea?

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12:03p - (more talk about chargen)
"Just pick whatever scores you like"

I've used this method successfully with two of my AD&D players before. I just gave them complete creative freedom over their characters. No, they didn't max out every stat (although they had complete license to). Not even close - only one 18 among them.

Anyone else used this method successfully? If yes/no, what do you like/dislike about it? Is a penguin a bird or a duck? Discuss.

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1:50p - StormBringer
The Elric saga is the series of fantasy novels that really got me into non-juvenile oriented fantasy storytelling. Between Chalker and Moorcock, I found my fantasy worlds, not within the stories of Tolkein. Moorcock’s writings have affected my reading and gaming styles as long as I can remember, so of course I was excited by this RPG. The Elric saga is the opposite of so many other fantasy stereotypes – featuring a weakling who relies on drugs and the stolen souls of his enemies in order to even carry his sword (and more, but I don't want to spoil the stories for those who haven't read them - warning that there may be minor spoilers as to the overall theme of the stories in the game-a-day entry).

My latest Game A Day about the Stormbringer RPG is up


current mood: geeky

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