March 28th, 2006

Steve latest

Here I go again.....

My current Star Wars game has taken an interesting turn in that my character was turned to the dark side in our last session but none of the other characters are aware of it yet. I am going to try and play it through and see what happens. It is possible that my character can be redeemed but I have made a new one just in case. Here is my current character, Kieran Jannz, Jedi Tracker.

Keiran Jannz: Adult Male Human, Jedi Guardian 3/Scout 1/Jedi Tracker 9; Init +3 (+3 Dex); Def 21 (+3 Dex, +8 Class); Spd 10m; VP/WP 122/14; Atk +13/+8/+3 melee (1d3+1, punch), +15/+10/+5 or +11/+11/+6/+1 ranged (3d8+3, crit 19-20, Blaster [Heavy Pistol, BlasTech T-6 Heavy Blaster Pistol]), +16/+11/+6 melee * (5d8+1, crit 19-20, Lightsaber (Niman Mastery)); SQ +4 dodge bonus to Defense when weilding a Lightsaber, +3 Dodge bonus to Defense when fighting defensively, +6 Dodge bonus to Defense when executing total defense action, Dark Side, Deflect (Attack -3, Defense +3), Force Tracker, Free Farseeing (3/day), Increase Lightsaber damage +3d8, Locate Target, Target bonus +3; SV Fort +10, Ref +11, Will +10; SZ M; FP: 4; DSPs: 20; Rep: +9; Str 12, Dex 16, Con 14, Int 16, Wis 14, Cha 12.

Equipment: Blaster [Heavy Pistol, BlasTech T-6 Heavy Blaster Pistol], Jedi Robes, Lightsaber (Niman Mastery), Utility Belt [Jedi] (Contains 3 days rations, 1x Medpac, 1x Tool kit, 1x Power pack, 1x Energy Cell, 1x Glow rod, 1x Comlink, 1x Aqua Breather, Couple Empty Pouches)

* Keiran Jannz has constructed his own Lightsaber (Niman Mastery).

Skills: Astrogate +5, Computer Use +5, Craft (lightsaber) +5, Diplomacy +6, Gather Information +6, Hide +6, Intimidate +6, Jump +2, Knowledge (Alien species) +5, Knowledge (Jedi lore) +6, Knowledge (Sith lore) +7, Listen +6, Move Silently +7, Pilot +7, Read/Write Basic, Read/Write Sith, Repair +4, Search +6, Sense Motive +6, Speak Basic, Speak Catharese, Speak Onderonian, Speak Shyriiwook, Speak Sith, Spot +5, Survival +6, Tumble +8

Force Skills: Affect Mind +5, Battlemind +8, Empathy +7, Enhance Ability +7, Enhance Senses +8, Farseeing +7, Force Defense +7, Force Grip +8, Force Stealth +4, Force Strike +9, Friendship +5, Heal Another -3, Heal Self +5, Move Object +11, See Force +12

Feats: Ambidexterity, Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Improved Two-weapon Fighting, Off-Hand Parry, Starship Operation (space transport), Track, Two-weapon Fighting, Weapon Finesse (Lightsaber (Niman Mastery)), Weapons Group Proficiency (blaster pistols, blaster rifles, simple weapons)

Force Feats: Alter, Control, Knight Defense, Lightsaber Defense, Niman Mastery, Sense

I am going to have fun playing the antagonist to the rest of the group. It adds a neat dynamic to the game and keeps all the players on their toes. We will see how long it takes them to discover that I am a Sith spy.
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